current market trends, design feature, design a prototype
Game Designer Interview Questions
980 game designer interview questions shared by candidates
Why did you apply here ?
How would you innovate the current mobile gaming industry?
What motivates you as a designer in your work?
Já atuou como líder de um time?
What our can add to our team?
Basically strengths, weaknesses and how tackling an issue.
What is the difference between event-driven programming and polling?
How do you find a vector given any two points?
Are you willing to relocate to Ljubljana? What is your expected salary for this position? User tests report that 50% of users (aged 6-10) quit your minigame, what do you do? User tests report that some users can't achieve the goal you set for your minigame, what do you do? If you had to redo the expertise test, what would you do differently? What is intended experience for the game? Who is the target audience? What are some parts of the game you would fix (where do you think it performs poorly)? Explain (insert an unclear game mechanic from your GDD... and yeah, there will be one :D) If you were to make a sequel for this game, what would you do? Why did you apply for the job? How do you react under stress (examples)? How do you handle communication with different personalities (examples)? How do you behave when it comes to conflict (examples)? What kind of environment would make you quit (examples)? What was the feedback you got at the last workplace repeatedly + what are you doing about it? (this was a sneaky one, ahahaha :D)
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