There was no technical question in the interview.
Game Developer Interview Questions
5,607 game developer interview questions shared by candidates
Asked to tackle a few hypothetical situations related to what you would be doing. These hypotheticals were a bit strange, however, as you are presented with very little information and it seems like the team wants a specific answer rather than to follow your thought process.
I think one of the questions was: "How would you spawn cars at nearby intersections to make the city feel populated?"
How long have you played Rockstar game titles?
A lot of things, from technical implementation, architecture implementation, customer relations, customer communications.
What do I know about the company?
Which is your favourite game and what did you like about it?
Quarternions, algorithms, inverse rotations, mathF, Dot Product
Imagine that you’re a designer on the mobile game team and you’re tasked with designing the UI for a new chance based mini-game
Please create a new project from scratch and complete the 3 tasks below. 1. “Ace of Shadows” Create 144 sprites (NOT graphic objects) that are stacked on top of each other like cards in a deck. The top card must cover the bottom card, but not completely. Every 1 second the top card should move to a different stack - the animation of the movement should take 2 seconds. 2. “Magic Words” Create a system that allows you to combine text and images like custom emojis. Use it to render a dialogue between characters with the data taken from this endpoint: https://private-624120-softgamesassignment.apiary-mock.com/v2/magicwords 3. “Phoenix Flame” Make a particle-effect demo showing a great fire effect. Keep the number of images at max 10 sprites on the screen at the same time. Technical requirements: Write your code in TypeScript and use pixi.js (v7) for rendering. Each task should be accessed via an in-game menu. Render responsively for both mobile and desktop devices. Display the fps in the top left corner. Run the application in full screen. We evaluate your project structure, architecture, readability and documentation of your code. But as game developers we also deeply care about the creativity, visual aesthetics and playfulness of your solution.
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