Strings, classes, MVC, TypeScript, Javascript, html, reverse of a string, palindrome
Game Engineer Interview Questions
5,605 game engineer interview questions shared by candidates
Basic javascript, typescript, oops and canvas related questions.
Solving some compile-time and run-time C++ errors.
They were curious about the key aspects I focus on while developing games, as well as the architectures and approaches I prefer to use.
One of the questions was—perhaps even one of my favorites: What are your favorite projects or game titles you've worked on?
Was I willing to relocate?
They threw in a classic quirky Blizz style question, something about which thing you'd rather be attacked by?
What are your personal experiences with game testing?
They may ask you to describe how you tie your shoes, or make a peanut butter and jelly sandwich. This sounds silly, but the purpose is to learn how well you can outline a point and describe a solution to a question: since the job of game master is largely to tell people how to access this or that, or explain why something is happening in game, it's important that they know how well you can politely and succinctly answer questions that may seem common sense or even stupid to you, but that for one reason or another escapes the person asking the question.
What's the difference between a list and a tuple?
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