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1 - (*Given a structure sent over a network) explain a serialization format of the structure that it uses the least bandwidth possible (ex. not xml or json). 2 - implement a function that receives bytes from a network socket and decodes your serialization (parameter of function: char*outputBuffer , int maxLength)
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Game Developer Intern

Interviewed at Big Viking Games

2
Jan 25, 2017

1 - (*Given a structure sent over a network) explain a serialization format of the structure that it uses the least bandwidth possible (ex. not xml or json). 2 - implement a function that receives bytes from a network socket and decodes your serialization (parameter of function: char*outputBuffer , int maxLength)

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