Along with general interview questions based on your CV, they highly emphasized on C++ and OpenGL questions. They also prefer to speak in French but will converse in English if need be. The annoyance that I had was that they want you to say the magic word to the question. If you describe it or anything else that is relevant, they will continuously hint at it until you say the actual word.
Game Software Interview Questions
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Everything was very fundamental question about c++ and opengl
They asked about work I had done for my current employer, what I thought about current content - good and bad - questions about specific aspects of WoW, and some design philosophy questions.
Describe a level design that you've done for a game
"How do you make the perfect peanut butter and jelly sandwich?" Not even kidding, we had some fun with that one, the interviewer and I.
Where do you see yourself in 5 years? (and other typical interview questions.
why we hire you what types of games you would love to play that's kind of questions
What was something you really liked about Modern Warfare 2019? What was something you did not like as much in Modern Warfare 2019? What is your experience with Call of Duty? Describe a bit of your design experience and how much technical work you are doing versus content.
Describe something complex to them
There was a no-sharing policy, but it's asking to see our design process and logic with prompts that ask us to future iterate on current games from the company.
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