Asked to tackle a few hypothetical situations related to what you would be doing. These hypotheticals were a bit strange, however, as you are presented with very little information and it seems like the team wants a specific answer rather than to follow your thought process.
Game Software Interview Questions
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There was no technical question in the interview.
A lot of things, from technical implementation, architecture implementation, customer relations, customer communications.
What do I know about the company?
Which is your favourite game and what did you like about it?
How long have you played Rockstar game titles?
I think one of the questions was: "How would you spawn cars at nearby intersections to make the city feel populated?"
Quarternions, algorithms, inverse rotations, mathF, Dot Product
Imagine that you’re a designer on the mobile game team and you’re tasked with designing the UI for a new chance based mini-game
How would I address some JS/TS methods that are not supported for older browsers?
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