In Unreal Engine, what is the primary purpose of the UCLASS() macro, and what must an associated header file typically include? Answer: It exposes the C++ class to the Unreal Reflection System, allowing it to be used by the editor, Blueprints, and Garbage Collection. The header file must include the generated file: [ClassName].generated.h.
Gameplay Programmer Interview Questions
348 gameplay programmer interview questions shared by candidates
Well that would be cheating, you will have to do the interview yourself ^^
Dot product, cross product, C++ smart pointers etc.
What game have you recently played that you enjoyed? What do you like about that game? What are some of the game's flaws? How would you fix them?
Difficult online technical test
Memory manager program.
Asked specific questions about most of things on my resume, so come prepared to answer those.
To implement a bug-free malloc is quite hard. I didn't have time to test it thoroughly so I failed this test.
They ask general questions about your previous experience, salary expectation, what you can do for the company and so on.
Signed NDA
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