They asked a lot of questions about if I had played COD and what I thought of the games. They asked about my technical abilities etc. They seemed to want me to be able to do everything from technical art to designing gameplay animation systems, polishing mocap to cinematic camera layout and facial animation. Having worked in games and animation for well over a decade, I know that this wouldn't be necessary as these things are handled by multiple departments but sure, you do you Sledgehammer Games.
Technical Animator Interview Questions
966 technical animator interview questions shared by candidates
What games am I playing now, and how do I think one of those games could be improved?
Why I want to work for High Moon?
what was the hardest shot you did on your reel and why?
Most difficult question was to tell them an example when i do above and beyond my duty.
A technical question asking about IK and FK usage.
They asked me about my work experience and production process
What's you goal/intent/aim while working at Rockstar Games in this position? How do you want to improve or go ahead in my career here?
How do you approach a scene? Tell me more about yourself. Your likes, favourite movies etc.
They sent me one of their Rigs and asked for three animations. An Idle, a Walk and a dancing loop Animation
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