employer cover photo
employer logo
employer logo

Big Fish Games

Part of Aristocrat

Is this your company?

Big Fish Games reviews

3.5

66% would recommend to a friend

(313 total reviews)
avatar

Larry Plotnick

75% approve of CEO

51% positive business outlook

Big Fish Games has an employee rating of 3.5 out of 5 stars, based on 313 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Big Fish Games employee rating is in line with the average (within 1 standard deviation) for employers within the Media & Communication industry (3.7 stars).

Reviews by job title

313 reviews
5.0
Dec 3, 2019
Recommend
CEO approval
Business Outlook

Pros

Big Fish supports career growth for their employees. I started as a Sr. Motion Graphics Artist and wanted to move into Project Management. I was recently promoted to Project Manager, Mgr. It's a challenging and fun new role for me. BFG encourages and welcomes people that take risk, challenge theirselves, and push the boundaries.

Cons

Need to communicate between teams throughout the company more effectively.

1.0
Jan 27, 2015
Recommend
CEO approval
Business Outlook

Pros

- Some very friendly people who will make you feel like one of the gang. - Great office views. - You get paid to work here.

Cons

- Leadership at the Oakland studio is essentially non-existent. Managers are forced to run things on their own terms and mostly disconnected from other managers. Minimal guidance is the norm, which is just complicated by the fact that there is nearly no communication between the different departments. - The studio does not have a solid production process. If you like your job to be challenging for all the right reasons, this is not the place for you. The challenges and frustration are all very easily avoided and are mostly due to a mixture of general incompetence, lack of communication between people who sit near/next to each other, or the extremely flimsy studio release process. - Office politics out the wazoo. If you like the mystery and backstabbing of Game of Thrones, you're gonna love working in the Oakland office. Gossip, rumors, swirls of he-said-she-said. Blame games, whining about other departments, and friends hiring friends. Each day is a struggle to make progress in both your work and with your career. I've never felt as bullied by a studio as I have working here. - Morale is at an all time low. It's masked mostly, but once you start talking to someone 1 on 1, they can't help but mention how down everyone seems.

2.0
Jun 3, 2015

Comfortable enough culturally but a messy and stagnant operation

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

* Great work-life balance. Overtime is rare and the pace of work is pretty much the same week in week out. People are generally treated like human beings. * The people you get to work with are mostly very nice. It’s fun to hang out together on breaks or work trips, play Smash Bros. and pool, try to come up with game ideas. * I can’t speak to others’ experience but I make fair money for what I do, on top of bonuses, options, and other stuff like occasional free trips. * The Oakland building is very nice and is stocked with your usual tech company array of drinks and treats. Free lunch every few weeks. Ergonomic everything. Good neighborhood with an ok amount of food options. Convenient commute options. The masseuse is great. * It’s fun working at a company people have heard of. I see people playing my game on transit, in the elevator, on TV.

Cons

* Company culture consists of 1) maximize revenue 2) don’t get sued. Everything we do is a means to one of these two values. * The studio leans heavily on a single product. We only get to work on one app, all day every day. Customers get squeezed constantly with sales and promotions in order to maintain record-breaking revenue. Other projects that don’t make the same ludicrous level of money get canned. * Development is orientated towards adding more and more and more new features to the flagship app to try and increase revenue. There’s little concern with maintaining existing features or dealing with known problems unless they seem to impact the bottom line. * Managers and HR are very cautious about dealing with employees who are angry or lazy; the preferred approach appears to be “do nothing and maybe they will calm down/get back to work/find another job”. * Project/Product management is very opaque, making it appear chaotic. Or maybe it is chaotic, it’s hard to say from outside of management. Some PMs demand constant reporting from teams without really explaining why it’s necessary. Some PMs let their feature team do whatever, or nothing, and then just let the whole project flop over the finish line weeks late. * Our development process is the wild wild west. Maybe some people can deal well with no code freezes, lots of frantic hotfixing, and development environments that don’t behave the same as the production environment, but I’m not a fan. Nothing particularly seems to happen to those who check in breaking changes all over other people’s work, so there’s no real incentive to play nice together. * There’s no mobility either within departments or between them. Solid employees who turn out good work get passed over because upper management haven’t heard of them or can’t imagine people in roles other than where they were hired.

Viewing 1 - 3 of 313 Reviews

Glassdoor has 349 Big Fish Games reviews submitted anonymously by Big Fish Games employees. Read employee reviews and ratings on Glassdoor to decide if Big Fish Games is right for you.